The game itself scares not so much because of the screamers, but because of the atmosphere. It is she who makes 80% of the fear from this game. Dark Locations, Scary Sounds, Appearance of Animatronics, Posters in the Indoors, and even calls from the Telephone Man, all this is the Atmosphere.
Dark Locations.
In the games of the FNAF series, from the first to the fourth part, almost all the locations are dark and narrow, and all seem to be abandoned, because you can see cobwebs on the walls, and the player is also pressured by the absence of windows on the walls of the pizzeria and any doors in almost all parts.
It is the effect of https://admiralsharkcasino.uk/bonus/ the unknown that scares us in this case, since I said that the corridors are long and everything is in the dark, and what also scares us is that everything looks so abandoned and makes me sad, and in addition with sounds it becomes doubly scarier.
It is the effect of the unknown that scares us in this case, since I said that the corridors are long and everything is in the dark, and what also scares us is that everything looks so abandoned and makes me sad, and in addition with sounds it becomes doubly scarier.
It is the effect of the unknown that scares us in this case, since I said that the corridors are long and everything is in the dark, and what also scares us is that everything looks so abandoned and makes me sad, and in addition with sounds it becomes doubly scarier.
It is the effect of the unknown that scares us in this case, since I said that the corridors are long and everything is in the dark, and what also scares us is that everything looks so abandoned and makes me sad, and in addition with sounds it becomes doubly scarier.
It is the effect of the unknown that scares us in this case, since I said that the corridors are long and everything is in the dark, and what also scares us is that everything looks so abandoned and makes me sad, and in addition with sounds it becomes doubly scarier.
It is the effect of the unknown that scares us in this case, since I said that the corridors are long and everything is in the dark, and what also scares us is that everything looks so abandoned and makes me sad, and in addition with sounds it becomes doubly scarier.
Sound accompaniment.
Every action in the game is accompanied by sound, either opening a tablet with cameras, moving through cameras, opening and closing a door, moving animatronics to other locations, and so on.
As an example, I’ll attach here a video of the first night, to make it clearer what I’m writing about
You relax when you hear the office ambient (or, in simple terms, the whirring of a fan in the background in the office) under the calm speech of a telephone man who tells you how and what to do at night while working as a security guard at a pizzeria (The telephone man is a former pizzeria roboticist who worked here before us), and you seem to relax, but then when Chikka (Chikka is an Animatronic Chicken) starts making up in the kitchen, your tension increases. panic, besides, at that moment Bonnie (Bonnie – Animatronic Hare) may be standing in the other door and if you illuminate the door it will be accompanied by a sharp and unpleasant sound, and then the screamers will finish off the already alarmed player.
Animatronics
In the Five Nights At Freddy’s series of games there are many types of animatronics, but they all have a similar feature, their behavior and appearance. They are scary because they look and are not particularly ugly and scary like in real life, but they cannot be called beautiful either, from them you can immediately understand that these are robots, and most people have a fear of something humanized, that is, a fear of mannequins or animatronic robots
Their behavior at night is also frightening, they can change strategies depending on the behavior and style of play of the gamer, they can also look into the camera (which happens very rarely), make all sorts of sounds (like, for example, a chick that can destroy the kitchen), they can hide in the corners of the room and the like, they can also knock on a closed door .
It is precisely the fact that they can unexpectedly look into the camera that is frightening, this is also a hackneyed technique in many horror films, and what frightens us is that whether animatronics or anyone from whom we are hiding knows that we are following him, or about our presence, and what is especially frightening is that this is done by robots with a blank look.
It is precisely the fact that they can unexpectedly look into the camera that is frightening, this is also a hackneyed technique in many horror films, and what frightens us is that whether animatronics or anyone from whom we are hiding knows that we are following him, or about our presence, and what is especially frightening is that this is done by robots with a blank look.
It is precisely the fact that they can unexpectedly look into the camera that is frightening, this is also a hackneyed technique in many horror films, and what frightens us is that whether animatronics or anyone from whom we are hiding knows that we are following him, or about our presence, and what is especially frightening is that this is done by robots with a blank look.
It is precisely the fact that they can unexpectedly look into the camera that is frightening, this is also a hackneyed technique in many horror films, and what frightens us is that whether animatronics or anyone from whom we are hiding knows that we are following him, or about our presence, and what is especially frightening is that this is done by robots with a blank look.
It is precisely the fact that they can unexpectedly look into the camera that is frightening, this is also a hackneyed technique in many horror films, and what frightens us is that whether animatronics or anyone from whom we are hiding knows that we are following him, or about our presence, and what is especially frightening is that this is done by robots with a blank look.
It is precisely the fact that they can unexpectedly look into the camera that is frightening, this is also a hackneyed technique in many horror films, and what frightens us is that whether animatronics or anyone from whom we are hiding knows that we are following him, or about our presence, and what is especially frightening is that this is done by robots with a blank look.
It is precisely the fact that they can unexpectedly look into the camera that is frightening, this is also a hackneyed technique in many horror films, and what frightens us is that whether animatronics or anyone from whom we are hiding knows that we are following him, or about our presence, and what is especially frightening is that this is done by robots with a blank look.
Posters indoors.
The posters themselves are not entirely scary, since they just sometimes change to all sorts of creepy pictures or inscriptions, in general they perform the same auxiliary part as screamers.
Jumpscare
The Screamers themselves are something terrible flying out accompanied by a loud scream
As I wrote above, screamers perform an auxiliary part, combining all the factors that I described above, screamers simply finish off a player who was already in panic and anxiety. condition, I won’t dwell on them for a long time, here’s a video with all the screamers.
